25 March, 2012: NEW
Hmm.. I am back before 2 years! Well, anyway, this time I am releasing The Heretic Mansion version 1.2!
In this version, Corrodias helped bringing up and solving the issue of wrong fusion results. Now fusion results are, dare I say, 100% accurate? Well, the resulted demon is accurate but the spells mistakes remain but nobody is complaining so I guess there are only a few. Oh. Speaking of spells, a Unicorn spell mistake was fixed as well. Again, thanks to Corrodias.
I've also tweaked here and there but nothing serious. Now, the oly thing remaining to have a complete compendium is cursed fusions. Anyone up for the challange? lemme know in the forum.
23 October, 2011:
Waha! It seems my updating cycle is every 2 years now! :D
Anyway, a minor update is out. I've noticed after I migrated to Win 7 that some controls were having black background because of a small mistake I made in setting the colors. Now it's fixed. Also, more importantly, I noticed that the copy mechanism was broken. I mean totally broken! It was copying the wrong stuff and sometimes even nothing at all! Now it's fixed and should work properly.
See you in 2013. ;P
10 October, 2009:
I got an email from our friend Jordan (who suggested the fix for x64 platforms) that The Heretic Mansion runs just fine on Windows 7. He even sent me a screenshot of it running on his Windows 7! Thanks again Jordan.
28 May, 2009:
After so long, I've decided to release an enhanced version of the Heretic Mansion. Version 1.1 is out. There isn't anything serious here just few tweaks here and there like adding tooltips for some elements to describe their roles. A worth mentioning tweak is that you can select recipe(s) in reverse fusion and copy them by either CTRL + C or right clicking the selections. Note that you can select multiple lines if you wish like in any Windows application. I've updated the database so that the patch is no longer needed. However if you still want to run the older version (v1.0) and wants the patch you can download it here: [Database Patch].
Jordan confirmed that this release works fine under x64 Vista. Thanks Jordan.
22 November, 2007:
I've made the search script for searching demon's skills online some time ago but because I missed a small thing the results were incorrect so I didn't announce it.
Yesterday, the bug which caused the problem just popped up in my mind! So today, I fixed it and it's working properly :)
Check it out here. There is also a link in the top of the Online Heretic Mansion page.
5 November, 2007:
After a long delay, I've decided to release the patch that will fix Metatron's recipe and Erthys's skill levels. All you have to do is download the patch and put it in the same directory as the Heretic Mansion's one and execute it.
I've also decided to upload a small MP3 file from my favorite soundtrack (Cathedral of Shadows ~ Cursed) which I use as a ring tone in my mobile phone. I felt like sharing it so grap it while you can! ;P
18 July, 2007:
Today I am happy to announce the release of the next version of The Heretic Mansion v1.0 with much more improvements for the code under the hood, bug fixes, and, most importantly, the enhanced skills list which is not only more accurate but you can now know at what level skills are learnt.
When you see a skill that has a square braket with a number within it (e.g. ) next to the skill name, this means that this skill is learnt at level 89. Skills that don't have this level next to them are basic skills which are automatically aquired when you get the demon. Keep in mind tho, that demons which evolve and can be recruited will have more basic skills given that they inherit the skill from their previous forms. For example, Lilith will have much less basic skills when recruited but if you get her by evolving she will be having all Lilim's skills. In the software, I made them have both, the ones you get from evolving and the one you get from recruiting so you could have an idea but I didn't distinguish which ones come from either way.
A new sorting rule was added when you list all demons, you can now sort by the total points of stats.
Also, I've finished the main window of the Online Edition of The Heretic Mansion which currently only lists the demons just like the desktop application (see screenshot to the right). Maybe I will add the search function as it's the most valuable feature IMHO since other features can be found all over the internet.
The download link is above as well as the Online edition link.
17 July, 2007:
The new version of The Heretic Mansion is almost ready! I just need one more day to test it more thoroughly and then I will add a help file to clarify few things.
The screenshot to the right reflects the new main window. Other than that, Thanks to Morzas for providing the skills list :)
As for the Online Heretic Mansion, I already started working on it and the Demonic Compendium is almost ready as well. Just few touches and I will launch it. I don't think I am going to make the fusions available online but who knows.
8 July, 2007:
I was thinking, why don't I make an online version of the Heretic Mansion? It will be a very easy task to do actually! Just after my web hosting company upgrades PHP to version 5, I should be able to use the database of the program within this very website!
In the other hand, Morzas is currently working on the new skills list which will allow me, and you dear user, to distinguish between initial skills and those to be learnt later and at what level. Thanks Morzas, keep up the good work. We are waiting for you. :)
Oh and I am still very welcoming the fusion chart while cursed if anyone would like to do it. ;P
I will be updating the screenshots of the application once I get the next version released and will probably redesign the page.
20 June, 2007:
With the good reaction to the application, and the good criticism I've received, I am motivated to yet make more improvements :)
Today, I added the initial HP & MP to the windows were needed, thanks to Ultimaphazon for providing the formulas. I've also made many fixing and tweaking to the code and it's much much better now altho you probably wouldn't tell any difference but now maintaining the 5428 lines project is easier and still there is room for more cleaning. Tomorrow I will add a label that will show whether a demon can evolve or not.
Oh did I mention that there are easter eggs in the application? think you can find them? :P
19 June, 2007:
I am happy to announce that my application is ready for use and the first public BETA is out!
The application covers all types of fusions except fusions while cursed (exception for rank up/down fusion). If someone provides the chart in CSV file, I will happily compile it and credit him/her :). The download link is at the top.
I will install a forum software soon to interact with you, users. :)
Edit: A forum has been installed and guest posting is allowed. Visit the Forum
18 June, 2007:
Reverse Fusions... O' Reverse Fusions. I imagined they would take the longest of time and I am glad I left them for last because I am starting to get bored of trying and trying! but the good news is I got everything covered except for Fiends reverse fusions. Tomorrow I will work on them and try to fix the problem of shoved recipes of highest demons in each family. Oh, and I thought that I covered cursed fusions but it seems I didn't! altho Rank up/down while cursed are done but normal fusions while cursed aren't compiled (yet?). I have to go throw Ian's walkthrough and compile the chart which is too much trouble. I think I might just release the application without covering cursed fusions unless somehow I got motivated. Anyway, screenshots of the reverse fusions are below and the application should be released tomorrow.
17 June, 2007:
I've actually done the search function first! It took me the whole day to figure out how to do it and the solution was very easy at the end -_-. I also finished all fusions, ALL fusions be it special, rank up, power up, fiends what so ever! my fusion window now gives you the results you want ;) (screenshots down)
Now I am left only with the reverse fusion part. Hopefully, it wont take me time. By tomorrow I should finish everything and release the application.
16 June, 2007:
All resistances have been compiled to the database and working on compiling spells now tho the spells are the least accurate info in this project since some demons have changed thier skills and I didn't track that down and I didn't bother to level all demons to get their spells that they learn after leveling.
After finishing the spells part, I will start working on the reverse fusion algorithm and then, my favorite part, which is search for a demons with specific skills and charactaristics! :)
Edit: Spells have been compiled succesfully! Fiends fusion rules have been compiled as well and now working on the search algorithm and almost finished from that.
15 June, 2007:
Today, I got all screenshot issues done! and now my database has 184 demon screenshots in it! PLUS I got the resistances/spells of more than 140 demons recorded now! I am so near finishing this project.
13 June, 2007:
I bought the video capture device after I finished my last final exam :D
So far the perforance of the device is awesome and the quality was bad at the begining but after tunning the settings, I got excellent results! now capturing the remaining screenshots.
8 June, 2007:
The database structure is shaping and the application forms as well! I am getting excited!
5 June, 2007:
Wooot! great news! I got my hands on Chris's source code and the good news I can use whatever I want from it! thanks Chris! I will NOT be using the engine behind his application but rather the OFFICAL data of demons!
1 June, 2007:
I started collecting data about demons and got a good number! around 40 so far.
29 May, 2007:
The idea of making this application for the later SMT was shattered today! Devil Summoner only had very few demons (70 something!) but I will try to make this application as flexible as possible so it can run for next games.
27 May, 2007:
The birth of the idea to create this application was born this day after I came across a website that had a demonic compendium with screenshots. :)
Note: The appearnce of the application might vary.
The idea of this application was born in 4/27/2007 when I was trying to fuse some demons using the awesome fusion generator made by Chris Gomez. I wanted to know if I could use some of the demons in my list to fuse a demon (which I can't recall now) instead of summoning the "ingredients" when I can use one from my list and lose some money which I was desperate to save but unfortunatlly, Chris's app didn't have this feature. I was also trying to find demons with specific skills/resistances and doing so manually cost me time and ingame money!
my idea for the new fusion application is as follows:
1- Have the functionality of Chris's app (which is normal entry of family, demons to get the result and reverse fusions but enhanced)
2- For reverse fusions, I'd like to be able to enter the resulted demon and be able to also enter one family/demon and see if it can be used to fuse the wanted demon. (e.g, I want to fuse Shiva, so it lists all combinations for shiva but I have Aciel and I want to know if it can be used in the fusion or not so I enter Aciel and get the result OR I enter Femme family and it lists all demons from Femme that can be used to fuse Shiva) Note this is merely an example and I don't know yet if Shiva can be fused by using Aciel/Femme! xD
3- Screenshots of each and every demon in game to be used for resulted/fused demons
4- The ability to specify minimum requirements for a fused demon (e.g. minimum base Magic to be 24, etc)
5- The ability to specify skill(s) in the demon to be fused and wheter or not those are basic skills that are required without lvling the demon.
6- include Special Fusions (fiends, rank up/down, power up)
7- Fusions while cursed
Basicly it's a full mimic of the in game Cathedral of Shadows.
Stay tuned, I will be posting updates here as the project is shaping quite well :D
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